Tuesday, March 2, 2010

Surf Prodigy 1.2 Update Released.


Tutorial video soon to come on YouTube but here's an old version that shows off the new perspective.

http://www.youtube.com/watch?v=s-wISrsxkjc




Quick man... that's all I can say. I submitted on Sunday and now it's out, plus the Lite version. Here's some screenies.

Sunday, January 10, 2010

DrewFX needs you for Surf Prodigy


Hi all,

I figure the aggregator should get the word out if I blog here.

I need beta testers for the 1.2 version of Surf Prodigy. If you would like to help me test it please send your iPhone/iPod id to admin AT drewfx DOT com.

Thanks in advance.

Andy H.

Tuesday, January 5, 2010

2009 Retro in Gaming and Learning

Falling in line with others I've decided to do a wrap up of my year.

Jan - Came back from holidays to IZ to find - well, not much to come back to. Thus began the year of meandering. Also found that my Skeleton Pack was no longer on the Garage Games website because they changed the requirement for all packs to work in TGEA and above, so I created this PLAN. I have since learned that Torque 3D supports Collada so update 1.4 as part of my plan is not required (still haven't finished this).

Feb - Started a course in Microsoft Sharepoint to get my MCTS quals (not completed yet). Started teaching an afternoon class in Python with B-Rad at TAFE as part of an association with IZ and TAFE.

Apr - My birthday - got a Wii! Starting thinking about motion tracking games, also picked up another class at TAFE on Wednesdays teaching students traditional programming OO concepts but also applying to the super-fun subject of XNA programming.

July - Picked up more classes at TAFE, still working at IZ, started learning about iPhone dev to begin Surf Prodigy, XCode and picked up a contract programming job to make another iPhone game as well. So let's see, this is about where I was working 4 jobs, finishing at 3am the next day and was getting 4 hours sleep. This lasted until August.

Aug - Released Surf Prodigy for the iPhone, and it was not enough for me, apparently, as I picked up another job - making graphics for Simon's 3d simulation project "Hermes" in conjunction with BHP and Subversive Games.

Sep - Went on a field trip for BHP for site photography, and on entry to the first location we were asked to do what I thought she said "DNA test" - I was thinking "Jesus, so if I get blown to pieces on site they can identify my fragmented remains??? - she actually said D & A test - ahhh.

Oct - Good sales for the Surfing game which went on to get 3000 customers by the end of the year. Note at this point Sharepoint training not continuing, still working for BHP, TAFE, IZ, Hibana and DrewFX. Around this time I suspended my employment with IZ because I was just too tired!

Nov - Students produced TAFE's first ever XBox game demo for exhibition. Me proud as punch - students, ready to party. Hibana game complete.

Dec - Began wrapping up 1.2 update for Surf Prodigy (boy I wanna move onto the next game) , finished at TAFE until next year, BHP job complete - time to relax. By oh gnoes - started prepping for TAFE next year.

So all in all, a very busy year, made a bit of cash, released 2 games, and helped build a mining simulation, and got way better at surfing IRL.

Outlook for 2010 - make crazy cash in games for XBox, PC and iPhone, finish MCTS, Dip Ed and teach students the value of study - or at least teach them to not aim for the least amount of work required.

Wish list - make a mil on a game, go snowboarding, see Europe.

Monday, December 14, 2009

Game in a day - Post #2

I realised (because I'm so awesome) that I don't need to provide just Ad Hoc releases. I can spit out Mac, Linux, PC and Web versions of my games as well. So send me an email to admin (...AT...) drewfx (...DOT...) com and tell me what format you'd like to test on (UID needed for iPhone/iPod Touch) if you wanna help out.

Sunday, December 13, 2009

Game in a day - Post #1

I'm going to develop 3 games in 3 days for the iPhone.

Anyone that's interested to test and play for me, please contact me at admin (..AT..) drewfx (..DOT..)com. I will need your unique id for your iphone or ipod.

Of those UIDs sent I will send out Ad Hoc releases and then get you guys to vote on the best one. From there I will develop the most popular one into a full blow commercial app.

I've blocked out each game so far into what I will achieve each hour - up to 9 hours.

For each day, and each game I will be demonstrating what I believe will be a compelling game dynamic.

Stay iTuned.

Sunday, November 1, 2009

Friday, October 30, 2009

Surf Prodigy 1.2 Update Progress

DrewFX Update 1.2 is nearing completion. One of the most significant changes is the camera
angle, predominantly fixed behind the surfer. This removes the confusion of how to steer the player. There is a speed gauge so you can understand where you need to be on the wave to propel the board.


Here's a link to Surf Prodigy on iTunes - now $2.49

Here's a list of the features

  • new logo and in game art ( 10% )

  • Sharks!!!! ( 50% )

  • jetty, submerged structures ( 50% )

  • new animations for moves and wipeouts ( DONE )

  • onscreen joystick ( DONE )

  • camera system to make steering match joystick moves ( ie no inverted moves - DONE )

  • dead accurate collision detection and physics for jumping ( DONE )

  • tweak control system to add stall, pump on wave ( DONE )

  • new obstacles such as rocks and pilings ( DONE )

  • fixed wave height on wave 1.0 so you don't pop above it ( DONE )

  • crisp textures on menus and in-game. ( DONE )

  • persistent settings - music on/off, low res on/off - remembers after restart so you don't have to change them again ( DONE )

  • upgrade surf/comp/free buttons ( DONE )

  • upgrade button resolution for options/stats/help/location ( DONE )

  • changed first wave to be 1.0 size to look better for first user experience ( DONE )

  • added better spray and foam from board ( DONE )

  • added aerial targets ( DONE )

  • glide better on wave ( DONE )