Friday, November 18, 2011

Surf Log - 19th Nov 2011

I'm doing this as an exercise to see if it yields anything interesting for myself.  What I'm doing is recording the surf I was in, and what the charts were doing at the time.  Theoretically I should be able to predict what the conditions are going to be like to go surfing.  This is especially important because some of the locations take a long time to drive to.

Surf Log:  Surfed at Avalon.  Chest to Head high occassionally said the report.  The reality was pretty close, but more like Waist / Chest to Shoulder high.  Fairly uncrowded on spot I chose.  Got long rides.  Wind was SE but break could have tolerated S.   Wind was moderate, and worked out fine.  I thought it was going to be blown out.  Forcast we moderate (15 kts) SE all morning.  Worked out a bit different (see below).

Swell was 3meters falling rapidly to 2m.

Here's the wind chart.  I surfed between 9 and 11:30am.
Tide went from 1.8m down to 1.3m over the session.  I noticed around 10am the reefs started to show and the waves got suckier and easier to catch.
Personal Notes:  Got about 8 decent rides, between 50 to 150m long, lefts from 3rds.  Total asshole out there was tring to tell me to move to another break because this was for SUPs only.  I ignored him and continued surfing.  He snaked me one time too.  His mates called him the Hog.  Fat pr*#k.

Visual Journal:  Here's some photos and video from the day.  Taken about 10mins after I got out ~ 11:45 am.
(video link if not shown: Surf Diary on YouTube)




Sunday, September 18, 2011

Holidays, freedom and film

So we're off again to Bali soon, and I'm lining up some fun project to do while I'm there. Of course I'm taking an eeePc loading with my game dev stuff, but I'm also thinking about writing scripts. I have a time travel script almost completed, only a few scenes to go and I have a new one in mind.

I am inspired to write my next script which is heavy sci-fi because of my disappointment in Moon and Source Code. I feel that the director, Duncan Jones, kinda let the twisted sci-fi tale down a tad. I guess I'm spoiled by Primer which is exactly the depth that I like my heavy sci-fi. Supernova kinda got there, and Sunshine touched on it.

Moon let me down because I figured it out about 2 minutes after the accident. Source Code let me down because it was kinda dumbed-down twisty ploty time bending storytelling. However it did give me some ideas for other projects. I'm thinking of a sci-fi story idea that asks the audience to get involved in the tech, kinda like Primer wanted, but not to alienate - my folks got turned off by it when I thought my Dad would be intrigued.

I believe we are all tech savvy to a certain degree and if I can craft one of the characters to be like the helpdesk operator for the storyline, I think I can take the audience in pretty deep and not confuse, frustrate or bore. Once there I want the intrigue to build from the possibilities of the tech involved, and also from a metaphyical/philosophical/anthropomorphic point of view.

Sci-fi is really the analysis of life as it is now, with some predictions (usually) of a better future. However, I don't want the promise of a happy ending. I want the audience to worry that they might not get one. I want the audience to take on the anxiety felt by the characters as they journey deeper into the world they are exploring.

It's going to be about how each of us deal with situations unknown, and how we triumph ( mostly ) over adversity. As Spock says to Jim in Wrath of Khan when asked how the new recruits will respond under real pressure, "Like all living beings, Admiral each according to his gifts."

Thursday, April 21, 2011

DrewFX has released Turbo Flick: Demon GPU


Here's a link to the video
DailyMotion hosts DailyAppShow review

Link to iTunes
(AUS)
http://itunes.apple.com/au/app/turbo-flick-demon-gpu/id421990966?mt=8
(US)
http://itunes.apple.com/us/app/turbo-flick-demon-gpu/id421990966?uo=2&mt=8&uo=2


Turbo Flick is out there!!!! Tell your friends.  Please buy and rate it.  Thanks in advance.

DrewFX to release Turbo Flick:DemonGPU

Release date: 22nd April 2011 (US) for iPod / iPad (scaling) / iPhone devices.
Price 99c (USD)
Publisher: DrewFX

Somewhere in one of these computer memories the Demon GPU was born. Now it is in your mobile device. It will destroy your world - unless, you can defeat it first. Battle your way through 6 sectors to find it. There the Demon GPU will be waiting.

* Cyberspace themed flick shooter.
* Physics based skill required.
* 36 levels to perfect.
* Star based reward system. Can you get them all?
* Retro arcade style shooter blended with pinball.

Videos and screen shots will be released the same day.

Monday, August 9, 2010

Bali herez I come! Game In A Day sprints a-go-go!

My last blog post was from Bali on my last day there, and here I am again about to jetset back there!  Where has the time gone?
Well I've made some more sales with Surf Prodigy which seems to be picking up momentum again.  I think the iPad has added a bunch more customers.
I have one new game almost ready to ship, and I am taking over another few game stubs to Bali to do my own little GameJam - soz for not coming this time guys - I just had too much lesson planning for TAFE to do.  Promise I'll be there next time.
So I should be able to do my little Game In Day sprints on 3 game ideas I've got, in between lazing, grazing and surfing.
Here's a link to my original GID post - http://drewfx.blogspot.com/2009/12/game-in-day-post-1.html

Sunday, April 25, 2010

Good Vibrations - Surf, Sci Fi and Sex On The Beach.

Typically when I go away on holiday I find myself away from computers with just a notepad in hand. In this situation I am usually inspired to write something new, either in the form of a script or a video game. This inspiration came about in a time when I hadn't released either.

Now that I have released a script or two and have software on the shelves I find myself on the other side and inspiration doesn't come the same way. Before it came from blind optimism and desperation, meaning I thought I could make a game / had to make a game (or movie) and a kind of frivalous form of imagination allowed me to design unimpeded by software engine min specs, language constraints and memory limitations - not to mention budget, team size and economy models of a particular platform I might develop for. Now I find myself looking (properly) at the market for both.

I have been playing a lot of iPhone games on my break, reading and watching lots of movies and have come up with the following.

For iPhone games, I haven't decided what to make, but I have decided that I can pretty much write any type of game I want and it will be well recieved if it has the eye candy on the appStore. Of course it's gotta be good, but that's to be expected. I will start working on a kind of grindy, post-apocalypse adventure game for the iPhone with lots of the assets I've accumulated over time.

For movies, I have thought seriously about it and in wanting to bring two of my favourite genres together I have come up with ... "teen slasher sci fi movie" - stupid hey? But I think it will work.

Oh by the way, I thought coming to Bali would mean endless days of surf and sun. Unfortunately there was only a bit of surf for the first couple of days - but plenty of sun, which is why I have time to reflect, rather than be out there being pounded by waves.

I have been reading "Salts and Suits"by Phil Jarrat, a book about the surf merchandise industry, mainly founded by Quiksilver, Billabong and Rip Curl (all Australian companies). At the moment I am reading about the history of surfing as a sport which was discovered as early as 1778 by James Cook when visiting Hawaii. Of course it must have been going on long before then, but of interest was the emergence of two "travel journos" Mark Twain and Jack London, who both had a go at surfing.

They got totally worked of course and developed an appreciation for the elegance and exhilaration of the sport. By the way, the locals were completely starkers when they surfed, which leads to sex on the beach - a particular pagan ritual the locals adopted after a day out in the surf, and a drink I could buy from the sunked pool bar ;-)

Said Twain, "In one place we came upon a large company of naked natives...amusing themselves with the national pasttime of surf-bathing. Each heathen would paddle...out...and wait for a particulary prodigious billow to come along; at the right moment he would fling his board upon it's foamy crest ... and here he would come whizzing by like a bombshell!"

Said London, "When a breaker curled over my head, for a swift instant I could see the light of day through it's emerald body; then down would go my head, and I would clutch the board with all my strength. Then would come the blow, and to the onlooker on shore I would be blotted out... I should not recommend those smashing blows to an invalid or delicate person".

Fortunately for London he was a boxer, swimmer, fencer and cyclist so he was strong enough to survive a wipeout.

I did find this archival footage from ASO on surfing in 1949. http://aso.gov.au/titles/documentaries/thrill-of-the-surf/clip1/?nojs. I found it in a attempt to find some ancient footage shot by Robert Bonine in 1906 of surfers in Hawaii, but youTube seems to keep taking it down.

Facinating stuff and if you have information of surf history especially in Australia, maybe your parents or their parents have some yarns, please email me.

Tuesday, March 2, 2010

Surf Prodigy 1.2 Update Released.


Tutorial video soon to come on YouTube but here's an old version that shows off the new perspective.

http://www.youtube.com/watch?v=s-wISrsxkjc




Quick man... that's all I can say. I submitted on Sunday and now it's out, plus the Lite version. Here's some screenies.