Monday, December 14, 2009
Game in a day - Post #2
I realised (because I'm so awesome) that I don't need to provide just Ad Hoc releases. I can spit out Mac, Linux, PC and Web versions of my games as well. So send me an email to admin (...AT...) drewfx (...DOT...) com and tell me what format you'd like to test on (UID needed for iPhone/iPod Touch) if you wanna help out.
Sunday, December 13, 2009
Game in a day - Post #1
I'm going to develop 3 games in 3 days for the iPhone.
Anyone that's interested to test and play for me, please contact me at admin (..AT..) drewfx (..DOT..)com. I will need your unique id for your iphone or ipod.
Of those UIDs sent I will send out Ad Hoc releases and then get you guys to vote on the best one. From there I will develop the most popular one into a full blow commercial app.
I've blocked out each game so far into what I will achieve each hour - up to 9 hours.
For each day, and each game I will be demonstrating what I believe will be a compelling game dynamic.
Stay iTuned.
Anyone that's interested to test and play for me, please contact me at admin (..AT..) drewfx (..DOT..)com. I will need your unique id for your iphone or ipod.
Of those UIDs sent I will send out Ad Hoc releases and then get you guys to vote on the best one. From there I will develop the most popular one into a full blow commercial app.
I've blocked out each game so far into what I will achieve each hour - up to 9 hours.
For each day, and each game I will be demonstrating what I believe will be a compelling game dynamic.
Stay iTuned.
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