So the breakthrough today was getting a swf file running on my new HTC Wildfire S (Android 2.3) and work's Motorola XOOM (Android 3.0). I found AS 2.0 commands weren't supported by a 3rd party Flash Player, but AS 3.0 was. I also found a simplistic pipeline for students to come to class, setup their phone for game dev and quickly test a sample SWF to determine if they can use the phone during the course.
The student needs to do the following
- Install their phone sync software (HTC Sync for example-the official one for your phone) which also installs the required USB driver free of charge -that's the important part.
- Download Flash Player from MarketPlace.
- Install Adobe Flash Player 10 if you can from the Marketplace.
- Turn on USB Debugging on the phone and connect as a Mass Storage device.
- Drop the SWF on the root of the phone's storage device which is basically putting at the root of the SDRAM card.
- Open Flash Player on the phone, ignore errors to download Adobe Flash, and click on the sample SWF.
- A benchmark test was to go to kongregate.com (thanks Nick) to test if the Flash Player installed a simple SWF player for the browser.
We think students will want to make a build every night they go home (who wouldn't) so they can show it off to their friends.
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