BRAVE - Work list / Progress
- install and start using L3DT for terrain
- compile a library of placeholder objects for
- BRAVE ships
- - jet
- - hover craft
- - earth mover
- alien ships
- - lander
- - mutant
- - harvester
- - serpent flying craft
- - saucer dropship
- - bud launchers
- - ground hive
- - ground bug
- - turrets
- instances
- - trees
- difs
- mothership
- buildings
- colony hut
- cargo
- barrels
- landing pads
- corridors
- doors
- storage
- drop ship/escape capsule
- use d&d plans in blue book
- pre fab with cardboard kit
- textures
- terrain maps
- star fields
- planets - solar system and alien world/system
- hud
- characters
- people
- alien trooper
- music
- sounds
- splash screens
- persistance code (save / load / stats)
- use existing space engine -> port to TSE
- level design (lightwave exporter?)
- develop AI
- develop combat engine
- build actual elements to replace placeholders
- create levels
- level stager
- test
- package
4 comments:
Oddly, I feel like I have come into the middle of a conversation or thought. Perhaps a little background or some depth to the concept would help?
This sounds very much along the theme of 'Starship Troopers' for your out line. (Entertaining movie by the way) :)
@Eric - you're right I will post the story / design plan.
@otterjon - yes it does have that sort of theme doesn't it. It wasn't intentional but I have seen Starship Troopers, so I must be influenced by it.
You can see the new post containing story and game design ideas...
Story and Game Blog
Post a Comment