Friday, May 4, 2007

B.R.A.V.E Kickoff

Here's my rundown of the all the elements I want in the game in the form of coding achievements, assets and game elements. Next I might start planning out the game play dynamics and control system because that's what's going to form the core of the game.

BRAVE - Work list / Progress

- install and start using L3DT for terrain

- compile a library of placeholder objects for

  • BRAVE ships
  1. - jet
  2. - hover craft
  3. - earth mover
  • alien ships
  1. - lander
  2. - mutant
  3. - harvester
  4. - serpent flying craft
  5. - saucer dropship
  6. - bud launchers
  7. - ground hive
  8. - ground bug
  9. - turrets
  • instances
  1. - trees
  • difs
  1. mothership
  2. buildings
  3. colony hut
  4. cargo
  5. barrels
  6. landing pads
  7. corridors
  8. doors
  9. storage
  10. drop ship/escape capsule
  11. use d&d plans in blue book
  12. pre fab with cardboard kit
  • textures
  1. terrain maps
  2. star fields
  3. planets - solar system and alien world/system
  4. hud
  • characters
  1. people
  2. alien trooper

- music
- sounds
- splash screens
- persistance code (save / load / stats)
- use existing space engine -> port to TSE
- level design (lightwave exporter?)
- develop AI
- develop combat engine
- build actual elements to replace placeholders
- create levels
- level stager
- test
- package

4 comments:

Anonymous said...

Oddly, I feel like I have come into the middle of a conversation or thought. Perhaps a little background or some depth to the concept would help?

Unknown said...

This sounds very much along the theme of 'Starship Troopers' for your out line. (Entertaining movie by the way) :)

Andy Hawkins said...

@Eric - you're right I will post the story / design plan.

@otterjon - yes it does have that sort of theme doesn't it. It wasn't intentional but I have seen Starship Troopers, so I must be influenced by it.

Andy Hawkins said...

You can see the new post containing story and game design ideas...
Story and Game Blog